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Agents23 Oct 2026

MIT AI agents left alone on an island started to play

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MIT researchers placed 13 AI agents, each called Eko and built on Claude Code running Claude Opus 4.7, on a simulated island for 30 hours with a body and memory files but no task, reward or activity. The agents climbed, stacked towers, staged bowling and basketball with the rock and ring, spelled a name in cubes, ran experiments on the world's physics, and one built a stone heart as a memorial after throwing its ring past the world boundary. On later goal-directed tasks, the agents that had played generally beat identical fresh agents: for example they placed 10.3 objects on the island's Spire on average versus 3.5. The learning lived in plain-text memory files: erasing one technique cut an agent's tower count from six to two on average, and six agents discovered a mid-jump throw the researchers did not know their simulator allowed. Caveat: a persona file described Eko as curious and easily bored, and the paper is an early preprint. The island engine, Clawblox, is open source.

Read the source: arXiv (MIT) (opens in a new tab)

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